Single Player GlitchesGridlock-At the end, you can jump on the bushes by the gate and get outside of the stage and fall out.
Invasion-Towards the end, in the room with the radio in the corner in the room with the hologram of the Pentagon, you can go between the radio's table and door, and if you face the open door, then rotate right and walk forward, you can fall out of the map or travel throug the wall.
Weapon GlitchesMelee-If you melee and reload repeatedly, you'll melee faster.
Grenades-If you throw and switch grenades, with more than one type of grenade, you can change the last grenade into the type you are throwing, if you threw a frag and had two rads and glitched, you'd be left with a frag and a rad, it can be useful in sets like Near/Far or Close Combat.(Sometimes causes the replaced grenade's icon to disappear if you quickly grenade switch after glitching and can cause it to appear like you had as many nades before throwing but you don't)
Grenades-If you jump and throw grenades repeatedly, you throw them faster.(You can mash on the jump, shoot, and grenade buttons to shoot and throw grenades, works great with the TPC Launcher)
Shotgun-If you shoot, melee, reload, and repeat, you can fire at fast speeds.
Any Chargeable gun-If you melee then reload, you can hold the guns charge to access ammo caches and throw grenades.
Carbonizer-Fire the gun at someone then switch weapons while firing, ad they'll continue to take damage.
TPC Launcher-Shoot and switch weapons at the same time to make TPCs float.(they do not stay visible in SP and I have a theory that when someone does the TPC glitch, they can't see other people's future TPC floats)
TPC Launcher-If you're on the last clip of ammo, and you do the shotgun cancel, the TPCs will spin when fired.
Weapon Switch Combinationsv Click below spoilers for weapon combination lists v
(The gun in your hand is considered the primary gun in the combination)
(Certain guns may result in your Wii freezing if a certain action is done with them.)
USP
- Spoiler:
MP5-MP5 with USP strength bullets.
SCAR-Amazing USP with SCAR burst and ammo but the fire rate of a USP, plus a nice scope.
SPAS-Not tested yet.
SMAW-Not tested yet.
Deatomizer-Not tested yet.
TPC Launcher-Not tested yet.
Carbonizer-Not tested yet.
Warp Pistol-Not tested yet.
Strike Rifle-Freezes Wii when fired.
Hive Cannon-Pretty much a 45 shot auto USP that can be adjusted for speed or accuracy.
Shrieker-Not tested yet.
MP5
- Spoiler:
USP-Not tested yet.
SCAR-Not tested yet.
SPAS-Not tested yet.
SMAW-Not tested yet.
Deatomizer-Not tested yet.
TPC Launcher-Not tested yet.
Carbonizer-Not tested yet.
Warp Pistol-Not tested yet.
Strike Rifle-Not tested yet.
Hive Cannon-Not tested yet.
Shrieker-Not tested yet.
SCAR
- Spoiler:
USP-Loses scope, ammo halves.
MP5-Not tested yet.
SPAS-Not tested yet.
SMAW-Not tested yet.
Deatomizer-Not tested yet.
TPC Launcher-Not tested yet.
Carbonizer-Not tested yet.
Warp Pistol-Not tested yet.
Strike Rifle-Not tested yet.
Hive Cannon-Not tested yet.
Shrieker-Not tested yet.
SPAS
- Spoiler:
USP-Not tested yet.
MP5-Not tested yet.
SCAR-36 quick burst fire shotgun, can not reload after using up ammo.
SMAW-Not tested yet.
Deatomizer-Not tested yet.
TPC Launcher-Not tested yet.
Carbonizer-Npt tested yet.
Warp pistol-Not tested yet.
Strile Rifle-Not tested yet.
Hive Cannon-Not tested yet.
Shrieker-Not tested yet.
SMAW
- Spoiler:
USP-18 clip SMAW with USP fire rate and ammo.
MP5-32 rapid shot rocket launcher.
SCAR-Not tested yet.
SPAS-Not tested yet.
Deatomizer-Not tested yet.
TPC Launcher-Not tested yet.
Carbonizer-Not tested yet.
Warp Pistol-Not tested yet.
Strike Rifle-Not tested yet.
Hive Cannon-45 shot rapid dire rocket launcher that can be adjusted to fire faster or more accurately, fast either way.
Shrieker-Not tested yet.
Deatomizer
- Spoiler:
USP-Not tested yet.
MP5-Not tested yet.
SCAR-Not tested yet.
SPAS-Does not fire, keeps SPAS reticule and enlarges whem you hit shoot, will no shoot again until reticule shrinks, when reloading, then gun will never stop reloading until you shoot, tip of gun makes light when you hit shoot.
Map TricksStreets-If you run and jump while looking up, you can get over the little walls in the garage.
Complex-If you run and jump up the boxes in the main room, you can get up to the second floor quickly.
Map GlitchesWarehouse-To be added.
Streets-On the red side, you stand on top of the rubble at the end of the street, then run towards a street lamp, then jump off it, turning left on your second jump, you can get on top of the garage and behind the map.
Infirmary-To be added.
Sanctum-To be added.
Complex-To be added.
Bunker-Towards the center of the map, on the sides, there are boxes you can jump off of to get onto the pipes that hang from the ceiling and can stand above the map, on the left side(from red team's perspective), it is possible to jump off the pipes and get into the rectangle are the pipes go into.
Bunker-In each base, you can get under the ASE area by crouch walking into the corner with the pipes that is on the side of the stairs.
Pentagon-To be added.
Other GlitchesWavedashing-Run, jump, and crouch. You'll slide on the crouch and move slightly faster than a run, and you can slide in any direction.(Impossible to do while holding a fully charged gun)
Pause Floating-If you pause in mid-air, it will appear to you that you are floating but to others, you are standing still on the ground.
Anti-Flash-If you hit pause after being flashed, it'll wear off faster.
Theres other ones and you can post them to be added.